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0.09u process technology
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128-bit advanced memory interface
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256-bit graphics architecture
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400 MHz engine clock
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533~800MHz memory clock
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400 MHz internal RAMDAC
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500 Million vertices/ sec
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4.8 Billion pixels/ sec fill rate
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4.26~6.4 GB/sec memory bandwidth
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Full-speed 32-bit color precision
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64-bit floating point texture filtering and blending
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NVIDIA SLI multi-GPU ready
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12 pixels per clock rendering engine
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12 texels per pixel with 6 textures applied per clock
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Microsoft DirectX 9.0 Shader Model 3.0+
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NVIDIA CineFX 4.0 Engine
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High dynamic-range (HDR) rendering
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High-performance 2D rendering engine
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UltraShadow II technology
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NVIDIA Intellisample 4.0 technology
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Digital Vibrance Control (DVC) 3.0
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NVIDIA nView multi-display technology
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NVIDIA ForceWare unified software environment (USE)
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Unified Driver Architecture (UDA)
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NVIDIA PureVideo technology